Secret prototype VR-headset Samsung Exynos VR III: Features

Company Visual Camp, specializing in the development of eye-tracking technology for virtual reality devices, shed some light on the secret headset Samsung virtual reality. As the resource Liliputing prototype headset demonstrated the South Korean company is still at Mobile World Congress 2017 trade show, but behind closed doors.

Samsung Exynos VR III

Judging from the fact that the communication source prototype is mentioned as Samsung Exynos VR III. Moreover, as seen in one of the images, the manufacturer compares Exynos VR III with Exynos VR II. However, given the status of both, this comparison is hardly has any meaning for ordinary users. Anyway, Exynos VR III is based on an unknown SoC Samsung Exynos, manufactured using the 10-nanometer process. The configuration of the SoC includes two processor cores proprietary Samsung M2, operating at a frequency of 2.5 GHz, four processor cores ARM Cortex-A53 (1,7 GHz) and GPU ARM Mali G71 MP20.

As can be seen, the device is clearly larger than the current Gear VR headset. It is not known what specific screen installed in the device, but it is reported that in this case is used either couple 2960 x 1440 display resolution pixels (WQHD +) each with a refresh rate of 90 Hz, or one panel 4K resolution with a frequency of 75 Hz.

On tracking eye movement possibility, Samsung Exynos VR III is not exhaustive. It is reported that the headset is equipped with tracking systems of gestures and facial recognition. Apparently, the development of the South Korean company has a sufficient number of sensors required to provide tracking movements without the need for additional external devices. The transition to track vice versa (Inside out tracking) is considered the next step in the evolution of mobile headsets VR.

In the published Visual Camp press release also mentions support for foveal rendering (foveated rendering), tied at the technology track user eye movements. This technique means that only a small portion of the image in the center of the field of view of the user is drawn to the maximum capacity, and the rest is blurred as it approaches the periphery.

In principle, one could not say that the unit Exynos VR III is the prototype (or demonstration model), it is, and so it was clear by his appearance and dimensions. These capabilities are impressive, and their implementation will be certainly a huge head start in the segment of mobile virtual reality. The only question is, how realistic today to fit it all in one compact package?

Even last year, it was reported that Samsung is working on a completely autonomous VR headset and asks capture technologies, tracking and gesture recognition. But the realization of all of the above features can take a few years. It is unlikely that Samsung will delight us with details about the Samsung Exynos VR III, given that up to this point, no hearing, no spirit was not on the Exynos VR II, none of the Exynos VR.

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