It is surely what many of the great N followers are waiting for. A Nintendo 64 Classic Mini that closes a circle that cannot be enlarged more, and according to the ball that have been both the NES Mini Classic and the Super Nintendo Mini Classic, why would not happen? It’s not hard to imagine. Given the idiosyncrasy of the Japanese company we could talk about 15 games, around 115 dollars.
However, some people think that it is not possible, that a Nintendo 64 Classic Mini is very likely never see the light, and it does with arguments, of course. The first is the most obvious: even though Nintendo’s third desktop is an imperishable classic for being the launch pad for some of the best titles in videogames history, it is also the generation in which the company Kyoto fell off the top. It can be seen in its catalog, which is significantly inferior in quantity and quality to that of its predecessors, considering the time of each one and its competence.
In the original reflection they allude to the difficulty to recover certain licenses as an added problem for the commercialization of a future Nintendo 64 Classic Mini. They highlight how the production of the British Rare, currently owned by Microsoft, then Nintendo’s second party. Rare is the developer of titles like Perfect Dark or Banjo-Kazooie, whose last two appearances were in Rare Replay, a compilation of great hits for Xbox One that, for example, did not count on other works of his for the 64 bits of Nintendo precisely Because of problems with the licenses,.
Rare Replay also serves as an argument to introduce another handicap, that of the reissues, that would extend to classics of Nintendo including the two sacred cows of the generation, Super Mario 64 and The Legend of Zelda: Ocarina of Time. Both have been reissued for other consoles of the brand, which would take away interest. And as for games third party, very little thing worthy of consideration and with absences indicated by category. This, according to the reflection we are dealing with, should be added.
The truth is that Nintendo 64 was not as malnourished as it is counted and third party games were in large numbers as well as of different quality. However, based on games of the house could build a Nintendo 64 Classic Mini quite dignified: Super Mario 64, Paper Mario, Mario Party, Yoshi’s Story, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora’s Mask, Donkey Kong 64, Diddy Kong Racing, Kirby 64, Star Fox 64 (Lylat Wars), Super Smash Bros., F-Zero X, Pilotwings 64, 1080th Snowboarding, Animal Crossing. If anything, absences made in Rare would be the most outstanding, or the only insurmountable.
The author of the original note gives more arguments not to expect a Nintendo 64 Classic Mini, but perhaps the most relevant of which have not yet been mentioned is the command. And it is that the command of the N64 was revolutionary and horrible at the same time: revolutionary because it introduced to the masses the vibration or relay of the traditional crosshead in the form of analog stick that still remains as the norm; Horrible for a design that was not attractive in its time and that has not aged well, but very especially because in this first attempt the Japanese did not hit the spot: stick lock problems are anthological.
Will we see a Nintendo 64 Classic Mini? It is difficult to overtake and the reasons given are overwhelming. But to dream that it does not remain. By the type of product that is and the target audience, the price should not pose any problem as long as it is kept within reasonable margins. Without a doubt, it would be the finishing touch to the self-service nintendero most striking of the last years, besides a round business beyond the lucrative one. Now, without the titles of Rare, it seems like an impossible dream.